What is it like to be someone else – especially your most hated enemy? Why do they think and do things differently?
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic and amiable Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends… and enemies… forever.
“Oh! This game is no ordinary game,” The Game Master explained, “It reads your thoughts, seeks out your weaknesses to give challenges that are right just for you, the challenges you need to help you grow.”
"It can read our minds?" puzzled the boys. As they progressed through the game’s levels they found out more about themselves and the lives of everyone around them. Mysteriously, the Game of Life began to spread its influence beyond Josh and Alex’s lives and to their friends.
From Josh and Alex switching roles with each other in the game, campfire frolics and ghostly stories from their teachers, the boys learned more about their friends around them. The Game Master’s zany antics as he hosted a T.V. game show, “Hiro’s Happy Heroes” in the Game of Life, released a string of rib tickling gags, teases and tantalising tattles.
The climax of the Game of Life came from the school Rube Goldberg challenge in which each grade had to join as a team to build their own whacky, madcap contraption. Would Josh and Alex be able to manage to get the two bullies in the class to work within the team?
Patiently, with impish humour, the Game Master guides them through the different levels to a final intriguing twist.
A book for 9-13 yo.