Gheara Rubiniu's independent existence as an agent of the Sorin is interrupted when a call to arms from the King of Romania arrives at her doorstep. A dangerous outlaw called the Raven has been sowing unrest in the Kingdom, and rumours of an impending coup abound in the high halls of the Palace. Gheara's mission is to stop him, lest Romania fall into ruin.
She embarks on her greatest mission yet in an undercover airship with Leu, a fellow Sorin-agent, and his wild card friend from the streets of Bucharest. But what seemed like a straightforward hunt turns into something far more complicated as days pass and the team ventures deeper into the Transylvanian wilderness. Villages burn and new players with secrets of their own appear on the scene, while the paths that Gheara faces become more treacherous than she could ever have imagined.
The Raven is playing a game of his own, and refusing to pay the price for the truth could become the most dangerous path of them all.